Then, I started scanning the multiplayer servers. The possibilities, I know, are endless, but I had no frame of reference. I stopped, though, because I had no idea what I was going to do. So, I started placing a couple of blocks at random, with no purpose or direction. “I guess I’m supposed to build stuff here,” I thought. Off to my right was a huge-ish asteroid that my platform was moored to. A huge red ship loomed somewhat invitingly in front of me, and three other smaller ships of varying design and function floated behind me. I found myself on a platform surrounded by several things of which I had no idea their function. First thing I did was open up a single player world. My first steps in the world of Space Engineers were filled with a sense of overwhelming confusion and uncertainty. But I don’t live in a hole, so I understood the gist of what that meant. I knew it was basically “Minecraft in space”, though that analogy doesn’t really help me out all that much for having never played Minecraft. I knew very little about Space Engineers prior to booting it up the first time. Hall: Project Zomboid, Space Station 13, Rust, and, most recently, Space Engineers. Among the titles I have played based on the recommendation of Mr. Over the course of the last year or so, he has recommended several games that I have then gone on and enjoyed myself. I am a DayZ fan and keep up with a lot of what its creator, Dean “Rocket” Hall, talks about.
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